Command points would grant resource for you to spend. The command point would become a staple for most tactical RTS games to come out. This game would introduce us to an element used in so many games, the command point. Who knew Total War would create a genre?ĭawn of Water (and later Company of Heroes) was no doubt the next big ‘break out’ title in the tactical RTS genre. In this way the new and emerging tactical RTS genre would appeal to smart people who want to play a game based around making good decisions. The goal to winning these games was not who has more or who has more resources but instead who can tactically beat their opponent. Instead of having to control 200 units at once you would instead control 5-6 armies at once. Instead of having to ‘micro’ individual units your units would be packed into armies. In previous real time strategy games you would beat people by producing counter-units, expanding resources, expanding unit production and individually controlling units to success.
The term “tactical RTS” was coined to describe Total War.
So where does Wargame European Escalation fair? Is it worth buying? Brief History of the Tactical RTS Genre The Total War series failed in this regard and was forced to create a game closer to Civilization. From Eugen Systems (a French developer) comes another attempt to colonizing the tactical RTS genre and giving it a face.